| Major Damage |
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By:
Capcom USA
Planned for release in: 1997
Type: 2D shooter
Players: 1
Peripherals: None supported |
Major Damage was developed by the US division
of Capcom. In the game you control Major Damage
himself or
his sidekick (Carnage), shooting your way through 16 action
packed levels. Various power-ups can be picked up
along the way, such as med-kits, missiles and rapid fire. Major
Damage can aim in all directions (much like Metal
Slug) and can perform the art of rocket jumping. It is been
said later stages included vehicles for the player to enter.
All the game's characters and most of the background detail were
created with Silicon Graphics workstations,
which give the game a typical mid-nineties look. Most of the backgrounds
are interactive in one way or another.
Major Damage can negotiate drain pipes and overhanging
platforms like a monkey bar while still being able to shoot
around. Other elements include stairs (the collision detection of
them is patchy) and spiked balls which need to be
shot.
This version (dated June 14, 1996), contains the first stage (Crime
City) which consists of three levels. After
completing them (which shouldn't be hard, you can't die in this
version), you'll be kicked back to the main menu.
The game doesn't create any save files on your harddisk, even if
you completed the first stage. One of the more
amusing tricks that can be performed is a disc swap at the main
menu or options screen. You can open your disc
drive without trouble (you won't be kicked back to the audio screen!)
and listen to the CD tracks.
Major
Damage probably was the victim of Capcom of Japan's
decision to cancel all US developments in
late 1996 / early 1997. This decision also killed C.O.A's
other projects; Fox Hunt and Werewolf: The
Apocalypse.
Screenshots:
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