| Swagman [01/03/97] |


thumbnail By: Core Design / Eidos Interactive
Planned for release in: 1997
Type: Action Adventure
Players: 1
Peripherals: N/A

Swagman was developed by Core Design. It was started as a 32X project but ended up on the Saturn and PlayStation instead.
Apart from the disc, this version also came with a small 'fact sheet' (click thumb above) containing
game info and DEBUG controls. Some differences are listed on the fact sheet, here are some others:

*The title screen has a different background, there's no option or saving menu (screen 1)
*The loading screens are completely different. This version has only one, retail has several variatons depending on the current location (screen 2).
*Scarab's text is slightly different. Mostly small things like line breaks and uppercase/lowercase changes (screen 3).
*The 'A-button' graphic (next to all text) is different (screen 3).
*The game's small warp mirrors reflect Zack (unlike the mirrors in the retail version) and look slightly different (screen 5).
*The game refers to 'In the Garden' opposed to 'The Garden' in the retail version.
*The area of the first boss is simply referred to as 'In the Garden' while this section is called 'The pumpkin patch' in the retail version.
*The continue screen doesn't display 'Press Start button' like in the retail version.

The unfinished levels can be seen in screenshots 12-20. The floating/no clipping mode can be seen in screen 15.



Screenshots: