| Tomb Raider [26/7/96] |
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By:
Core Design
Planned for release in: 1996
Type: 3D Action Adventure
Players: 1
Peripherals: N/A |
This early version of Tomb Raider is rather interesting.
Despite containing only one level (City of Vilcabamba)
and the Gym training level, it has several rather interesting bits
that save it from being just an ordinary demo
or preview version. First of all is the 'Record demo' mode, which
wasn't in the retail version. That said, it doesn't
appear to do much. You'll be able to start and record something
but it won't playback after selecting the 'demo
playback' option. Strange.
However, this demo playback option actually is rather interesting
because Core recorded some demos themselves,
which you are able to see. The demo starts with what looks like
a cheat (various flips, it's kinda how the weapon
and levels select cheats worked on the PC version) and sometimes
ends with some sort of glitch which has Lara
floating in the air like she's swimming (see screens 24&25).
I was unable to make this glitch appear again.
There are plenty of in-game differences between the retail version
of Tomb Raider and this prototype.
Here's a list;
*Overall this
version is a LOT brighter
*Lara starts
in front of the large doors (which are closed and use generic
texturing, see screen 11)
*Various places
have ammo scattered around where
none is found in the retail version
*There are no save crystals
*The skeleton key cannot be found, there's some pottery in the place
where it would normally be
*The Idol is
found on the top floor just before dropping down instead of in the
alcove seen on screen 15
*The Gold Idol
is called 'Level 2 Puzzle 1'
*The texture
of the door of the secret chamber (screen 12) that is opened by
the underwater lever is different
*The skeleton-key-locked
door can be opened by a normal switch
*There a no blowdarts behind the door (screen 16)
*The crumbling tiles texture is generic and looks a lot more detailed
in the final version
Screenshots:
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